The Cintran Wars

The Shark's Bounty

Edwin Blackmoore, an old and famed pirate Captain has bequeathed a number of pieces of advice on you, though his motives remain shadowy.

You took his council and have bound your crew tighter to yourselves through the act of murder. You kidnapped and killed Julius de’Farragio – a man you had never met but against whom your crew had grievances. de’Farragio was the lieutenant of the self-styled “Admiral” B Chatfirld, known as ‘Buster’ – a prominent member of the Krakens faction.

you have finally discovered the location of Vipo Neptus’ buried treasure and have wasted no time on acquiring it.

5000 GP in gold and bars
1500 worth of gold plate and ornaments
1000 emeralds

…and some other items.

Upon your return Hatcher got in touch with you to retain you for another job – staging a breakout form the infamous Chateau d’If, in Mirana’s Port on the island of Andorra.

Slaughter at Breston's Shore

Having sailed to Breston’s Shore to secure a payment from the Dwarf Tovirr Frankelheim (Whose master is Correlius Fullo – a powerful man though you don’t know many details), and perhaps leave the Argyve’s slaves in his custody. You found the town taken over by a bunch of cultists calling themselves the Followers of the Sacred Flame, who were led by snake-ish looking mutants and mainly comprised of a “lost legion” deserters or simply abandoned soldiers from the Lupellan Republic’s many wars and struggles.

You orchestrated a full scale battle. and you have defeated the cultists although the townsfolk and your freed slaves suffered mass casualties. You killed a number of the snake-men, and “Brother Joshua” – the second in command but the leader: Deacan Sulvenius escaped.

In the end you had ordered the massacre of all but four of the Cultist prisoners you had taken. the other four were made to draw lots – three losers were burned on the cult’s own pyres.

You have settled the surviving slaves in Breston’s Shore.

One of the Kimbree Warriors has fallen bravely in the battle, 5 remain including Micipsa.

Cornelius Varres Septimus has comported himself with the bravery and skill which matched your already high expectations. He also wore trousers.

You have impressed the Argyves original crew, 5 of whom remain, were chained belowdecks for the battle. They will help you sail back to Freetown.

Alberro (formerly also of the Argyve) has earned your trust. He could have fled but instead waited for the “away party”. Then he was useful in organising the transport and arming of the slaves (even gave a speech which, all agreed, was rousing) and fought at the sea gate in the battle.

The 5 surviving Seamen from Capitan Segobod’s crew were useful in the battle though they showed little interest in dying where they stood and have withdrawn in face of the Cultist Legionaries onslaught. They are raw that Kalievra melted one of their comrades for a minor transgression but bygones be bygones quicker with cash.



8 weeks wages at 1gp/day: 280
Net Gambling winnings: (100)
9% of the Argyve


12 Shares of a 10,000 GP payment
91% of Argyve.
Whatever you nicked from the ship (220)

Take a Slaver

You have attempted to collect on your debts but were unsuccessful on all counts.

You have embarked on a desperate adventure to Intercept the letters of a Lupellan Governor: Marcus Tullius Cirillis. You had been successful in this endevour and you had taken the Lupellan Slaver Argyve (a converted merchantman in poor condition).

Aboard with you are:

7 captured seamen from the Argyve
6 Seamen form Cpt. Segobod’s crew who volunteered to help you crew the prize
Cornelius Varres Septimus (claims to be a former lieutenant in Lupellan army)
6 Kimbree, led by Micipsa
26 other slaves, mostly men, farmers etc. peasants. 5 of them are sailors (well fishermen)

In addition to Cirillis’ letters you found a letter to the former Capiran of the Argyve, offering payment for this lot of slaves, and another previously received. You intend to pose as the Argyve’s legitimate crew and try to steal the money (whether you will hand over the current salves is another matter). To this end you have set sail for Beyarra Province, controlled by the Lupellan Republic.

Debts and Obligations

Here is the summary of the debts owed to you:

To Mathias Hatcher 4,000
Capitan Zabrak 5,000
Capitan Holdov 2,000 (lost at sea)
Capitan Segobod 1,000
Denver Sommervale, esq 2,000

You have committed to pay 20k to Mizzik to repair the ship… you have paid 2500

The Isle of Dogs

Having made the Dove Seaworthy again (kind of) and acquired a second crew mate and even managed to load the cargo hold. It’s a good time to reflect on your personal and group goals, aspirations and plans.

A Fateful Dawn

You have arrived in a shallow harbor in Belamessa Island, the Isle of Dogs. A forest of evergreens and silver birches rises away from the beach becoming dense only a little inland. You can see that the top of the long island is mountainous though almost entirely covered by the woodland. From your map you suspect that settlements, if there are any, are located on the other side of the island.

Your makeshift rigging got you this far… but you doubt that it would hold out for another seagoing voyage. Over the last three days you have replenished the shipboard water supplies. Though you have hunted well you have little in terms of non-perishable rations, but you do have 3-4 days of meat berries and root vegetables. Mushhikato has been doing yeoman’s work with a little of the wood he managed to cut down and shape with his simple tools and has helped to prop up the weakened hull. Though you aren’t taking in water you mislike the look of the half cracked planks in the cargo hold.

You have washed your clothing and yourselves in the nearby stream and you make a little ridiculous picture in the ill-fitting assortment of clothes and armour (stitched with sail-thread where needed) and jury-rigged weapons.

For the first time in literally as long as you can remember you feel somewhat secure – the immediate struggle for survival is over.

Your Hold contains:

A block of salt, slightly eroded and soiled by wine pitch and oil.
About 500g in silver in large tough leather and sailcloth bags.
An amphora of wine, the only one of many to survive the devastation aboard ship.
A barrel of pitch.

Speaker in dreams discussion

Discuss things here!

this will reach you soon: Anaxagoras of Kos, philosophies of the Rionarr peoples

Some things to consider:

How are Tempa Stormhammer and the Adventurers Guild connected to all of this? (if at all?)

Who was Tallever Sniacy and what role did he play?

Who was the Maimed Man and what role did he play?

Temporadas, the speaker in dreams and keeper of fate is after you (according to the maimed man). What did you do to piss him off?

Based on your conversation with the Maimed Man and what you know about the case of Tallever Sniacy, how does Temporadas operate? Could you have seen any shadows of his activity?

The King of Kings Recap

“Would you have come here anyway?” the Lady Zay Asked.

A cold fear begins to grip you as your investigation progresses. Though you have found much, every clue brings more questions than answers.

The mysterious D’jinn, fires of the desert. The assassinated madman. The appearing arrow. The secret weapons program. The murdered information broker. The empty tomb. The ancient prophecy. Whispers of cults and rage-inducing drugs on the streets. The attractive psychiatrist. The missing caravan. The antediluvian text. The shadowy monk and the enigmatic pirate Hakkosh. Larkin, the spy warning of treasons and secret societies.

All these may form a link in a chain. A chain threatening to wrap around the throat of Za’har Province and maybe the very empire as well. But how do they join together? Or are you simply chasing shadows and images created by your own suspicions?

You are in a meeting with Lady Zay, there to discuss your conclusions.

• You travelled to the site of development for Project Scorpion, near Dalzanagdad where work is progressing on the metal catapults and Greenthistle fire. If completed as expected they will form a formidable battlefield and siege weapons.

• In the Library you have found the Illithine Prophecy along with a first hand account of an ancient Zerrikanian invasion of the El’Harrim and the Quinnese empires.

He rides, even today among the stars;
T’ward his people, now ‘oer destiny bereft;
Far now, but He with every even nears;
Unite the tribes! asunder are now cleft.

Great Stallion! To the mewling weak:
bringer of tears; in Fire and Blood
will conquering Zerrikanian arrows streak
after the flames: a pasture ‘er proud cities stood.

Great Stallion! from Haven doth he ride;
A blackly sun will clearly shine for all;
The King of Kings! To us he will arrive,
And every Khan and every Queen his thrall;

The Bloody fist, a portent of His fate
The grazing world, His thirst of conquest sate!

• These have led you to a tomb of the ancient Khan Atteron (who united the Clans as a Khan of Khans), which you found empty save for an old philosophical text “the Discourse on Salt and Iron”. You left the scroll in the library for translation.

• You attended Count Aelzor Si’Rota’s Ball in honour of his daughter Allegra. There you were contacted by an IA operative – Stirling Larkin. He told you that he suspects a subversive secret society of some sort has been recruiting primarily Zerrikanians. Jaikon (Kris) established an alter identity looking to make contact with the society but to no avail so far.

• A new drug called Mek’hoa has been hitting the streets. It has religious significance to the Zerrikanians and sometimes sends its takers into a bloody rage. Several deaths have allredy been attributed to the substance.

• Teller told you of a mysterious man calling himself Hakkosh. In front of your very eyes he was assassinated by a Shadow-Monk. Though you gave chase he disappeared. He slew Teller with no fewer than 5 daggers, thrown an impossible distance and coated with Black manticore Venom – a substance deadly to the Zanhamani. His apprentice, Mr Hardhill, charged you with avenging his master.

o In year 774 Hakkosh Arrives in freetown in a rented “friendly Ship”
o Buys a stake in a pirate ship and assumes command even though he’s a landsman.
o Teller was agent, he suspected Hakkosh had a partner but he couldn’t find him.
o Intercepts a Lupellan freighter carrying silver secretly and disbands crew (secretly buying arms from Messin City).
o Months later arrives in Lupellus and buys Publicani associated with Cornelius Sulla at discount prices. Weeks later Sulla wins a great victory over his opponents armies led by Saturninus. Hakkosh sells his shares for a fortune.
o Shows up months later in Helena and commissions two magical Ahaks, also a number of magical daggers; and purchases a number of scrolls and magical artefacts.
o Vanishes. Has been spotted on two occasions in Zahariim within the last year.
o Again teller can’t find him.

The Rose of The desert recap

This is a rough summary, clearly some details (some of them may be relevant) were omitted.

At the behest of the Empress and Lady Zay, you have travelled to the walled city of Zahariim, the ancient capital of the Za’har province far in the West of the Empire. You have initially been asked to deliver some notes to a Commander Alhenno near Dalanzadgad. He is working on a secret weapons project, codename “Scorpion”. You have also been asked to observe the local social and political situation. Further, Lady Zay has requested that you be available to her when she conducts magical research (she is expected to arrive within a week or two).

However, you have quickly became embroiled in an investigation about the death of a mysterious man known as ‘John Doe’, somehow connected to a phenomenon known as the D’jinn or Fires of the Desert.

There have been 5 D’jinn effects recorded – huge fireballs flying up into the sky above the steppes.
1 755
2 Autumn 772
3 30/01/781
4 30/04/785
5 15/06/787
6 ??? 7/07/788

John Doe appeared close by to the 5th event. He was wounded in his hand and raving; he was brought to a hospice by Investigator Fahad, your liaison, who claims to have been investigating the D’jinn events. He theorises that John Doe walked out of the magical fireball. The authorities did not show significant interest in investigating the case aggressively.

What you know about John Doe:
• He was heavily wounded in his right hand. The arm also suffered heavy damage (possibly from magical translocation) and his arm had to be amputated.
• His musculature and scars indicated that he was a seasoned fighter.
• He wore an Imperial officer’s uniform though its construction indicated that it might have been an imitation. No officers fitting his description were reported missing in Za’har.
• His accent indicated (to Dr Sara Shin-Shu) that he may have lived in Za’har but he was not born here.
• He raved about needing to see Caleb the Grand Inquisitor (Alain), though caleb has never heard of the man.
• He raved about an “Archamge Robair Claremontov”. No one of that name exists (so far as you know) but you have met the Claremontovs – a middle class couple in Zahariim. They have a baby called Robair.
• He raved about “Fire and Blood”, of “cities burning”, of a “Burning Rose” and of “Sneaking into Enemy Territory” and about an “Illithine prophecy”
• Dr Shin-Shu believed that he would regain his senses
• On 13/08/787 he was murdered in a professional assassination.

You have travelled to the site of where Investigator Fahad expected to see the sixth event. No great fireball manifested but it seemed that a bloody, broadhead arrow appeared at the site.

You have theorised that time travel of some sort may be involved.

Prison of Intent: A Strange Harvest review

Having taken the Dove from Messin City to Tallisport you have travelled with a very fair wind you have arrived in the Imperial City a little under a week after you landed.

3 January
You arrived you were met Baron of Shady Pines, Theodore Vargus – High level Diplomat and IA operative. He has been assigned to be your IA liaison.

Gith Ambassador J’kay has been taken in by the Imperial Foreign Office, the Empress has later endorsed your actions in Messin wherein you offered sanctuary to the ~100 surviving gith now led by your old comrade V’llor Hun.

You received a pro forma introduction in the throne room but were later greeted very warmly by the Empress Sybilla Molfinos in her personal residence of St Michaels Tower. There she set you to the task of finding your adversary former Inquisitor Jeremiah Covax, discover the purpose of his machinations and disrupt them as necessary.

Present were:
o Donovan Hallberis, head of Imperial Security
o Thoros McIntire, Ravener, Queens Bodyguard and head of the Empress Own
o Fenn Codringer, Head of IA
o Theodore Vargus, Baron of Shady Pines (Your IA liason)
o William Comraty, Prime Minister

Other key members of the imperial Cabinet:
o William Kacey High Marshall and Master General of the Ordnance
o Thomas Sackville lord of Buckhurst – Head of the Foreign Office
o Ambrose Dudley, Earl of Liselle Secretary of the interior
o Magister* Theremis the White*, High Councillor

The seat of the inquisition was based in the Hall of Truth an adjunct to the Grand Cathedral. The small walled complex included the Inquisition Hall (with a small Library), a small but luxurious Vicarage of the Grand Inquisitor and a number of guardhouses.

o On New Year’s eve, during the traditional masked ball it has been completely burned down with 17 bodies found among wreckage so far, some with signs of violence.
o A number of other inquisitors were also murdered on the same night.
o The other stronghold of the inquisition is about three week’s travel from the capitol.

You interrogated father Eduardo Rabbih, personal confessor to Jeremiah Covax and his friend of many years. He was taken into custody due to a standing order to arrest all inquisitors. You ordered his release and reversed the order, though details of all inquisitors found in the City are to be forwarded to you.

4 January
You searched the burned Hall of Truth but found nothing new. It seems certain that foul play was indeed involved and at least some of the dead were murdered before the fire was set.

In the lodgings of one of the slain Inquisitors, a Deacon Albert Sylvio, you found notes on an investigation he was conducting into the Inquisition. His notes revealed the following:
o He has seen a suspicious meeting between one of the Inquisitors, a Father Darrus, and a person in a coach bearing the crest of Mannerberg.
o Notes that he (Sylvio) recently follower Father Darrus to a fine (though located in a shady part of town) establishment belonging to a Mr. Greenstreet – an underworld figure.

5 January
Your formal appointment as Inquisitors took place, with Caleb named the New Grand Inquisitor.

IA was notified of an Inquisitor by name of Deacon Sullimiah Verrus hiding in the city, making plans to escape quietly. You captured him without difficulty. After interrogating him you believed that he was Innocent and set him free, releasing him from his vows but inviting him to re-join the Inquisition when he is ready.

6 January
You went to Greenstreet’s establishment. After a night of dicing and drinking you found out that:
o Father Darrus did indeed have dealings with Greenstreet, however he has not been seen there in months. Other inquisitors had dealt with Greenstreet some three weeks ago.
o The inquisition had bought out the debts of Marquis Fairgarden, and aide-de-camp working for Marshal Menno Coheroon, the head of Imperial forces in the East, the largest imperial standing army.
o Fairgarden was not aware that the Inquisition has bought up his debts and Greenstreet encouraged him to borrow more heavily and eased him into other fashions, whilst representing the inquisition’s men as his own.
o You agreed that you owe Greenstreet a favour but you drew the line at paying him money…

You made inquiries into Albrecht Detwailer, Barron Mannerberg. A prominent noble with a reputation for caring for his city and people and for being courteous, open handed. He is known for his faith and strong morals and for not indulging in the vices that often come with aristocracy. He is a man who inspires loyalty.

7th January
You set off for Mannerhill House the residence of Albrecht Detwailer, the Baron of Mannerberg. You came up with a ruse to test the Baron’s Loyalty.

9th January
You arrived at Mannerhill House. Though your ruse was sophisticated the Baron must have seen through it straight away. He was smart enough to deal with a fake Covax in just the right way to avoid suspicion. He poisoned you then attacked, and was killed in a short and furious fight with him, his retainers and two members of the Black Talon elite troops. Though most of the household staff fled you brought them back and ordered them to remain at Mannerhill.

The Baron had two sets of prisoners: Ludmilla the Baroness Starbreeze and her daughter Martha, aged six, and an Edgar and Sandra Harkness, commoners held in the dungeons. After some questioning you worked out that the prisoners had something in common. The Baron Starbreese is a General on the staff of Menno Corehoon, the Grand Marshall of the Imperial forces in the East, and Edgar’s brother Horace is a Sargent leading a small platoon of mounted messengers.

The Baron managed to burn most of his incriminating papers… However, you also found a cryptic letter from Covax himself. Make sure you read it in the media Library!

12 January
You return to the Imperial City with the erstwhile prisoners in tow. Following a cryptic clue, overheard by Baroness Ludmilla Starbreeze, you tracked down a young highly placed Imperial bureaucrat – Valerio Dansenni. He killed himself rather than be questioned and among his possessions you stumbled on a wooden document box – which incinerated as soon as you touched it. You are certain that he was somehow involved in *Covax*’ conspiracies.

13 January
You have spent the day with Theodore Vargus, your IA liaison, discussing the details of the case, specifically * Valerio Dansenni*. He was a mid level clerk in the FO but, like Vargus, he also had a role in the Imperial Intelligence. Dansenni was one of the clerks responsible for passing messages to the Great Web which, following The Event at Messin City, is the Empire’s main system of covert communication. You had surmised that Dansenni altered the message sent to Marshall Libovitz, the head of Imperial forces in Cintra and one of the two main Imperial forces in the east (the other being commanded by Coheroon himself. (see also this message in the media library)

After much investigation you concluded that Dansenni would not have been able to alter (or even read) the message itself but that he probably changed the footer of the message. a low level clerk noted at the time that the footer seemed surprisingly long. Dansenni had intimate knowledge of the Great Web and imperial procedures. Though he should not have been able to read the message itself it’s general contents was well known in the FO/IA circles.

It is now the evening of the 13th of January. There is an Imperial cabinet meeting scheduled for the afternoon of the 14th, where you are expected to lay out the conclusions of your investigation to before the full cabinet and the Empress herself. You will also be expected to analyze the situation within the Empire, the impact (if any) of *Covax*’ machinations and suggest your next policy.

You know that the role of the Inquisition has not been well defined and that you are seen as outsiders by many. You are sure that your unprecedented level of access to the highest levels of government must rub many in the cabinet and outside the wrong way, given that they can trace their imperial lineage for centuries and have labored for decades in the service of the Empire.

You feel under pressure to demonstrate your worth.


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